Projects in this category are original, interactive games created and designed by the student. Entries should demonstrate creativity in gameplay mechanics, originality in concept and assets, and purposeful design in user experience. Games may be 2D, 3D, or immersive experiences (e.g., VR/AR), and should include clear rules, objectives, and interactive elements that engage the player.

Students should be prepared to showcase their game, explain their design and development process, and discuss how their choices in mechanics, story, and technology supported the overall gameplay experience. Projects may be built using programming languages, game engines, or no-code/low-code tools, but all significant design elements must be the student’s own work.

Examples of eligible platforms and tools include (but are not limited to):

  • Beginner-friendly: Scratch, Tynker, Hopscotch, GameSalad

  • Professional/Intermediate: Unity, Unreal Engine, Godot, GameMaker Studio

  • Creative/sandbox: Minecraft (custom maps/mods), Roblox Studio

  • Mobile frameworks: Android Studio, Swift, Flutter (with game libraries)